Neuromancer's release was not greeted with fanfare, but it hit a cultural nerve, quickly becoming an underground word-of-mouth hit. It became the first novel to win the Nebula, the Hugo, and Philip K. Dick Award for paperback original, an unprecedented achievement described by the Mail & Guardian as "the sci-fi writer's version of winning the Goncourt, Booker and Pulitzer prizes in the same year". The novel thereby legitimized cyberpunk as a mainstream branch of science fiction literature. It is among the most-honored works of science fiction in recent history, and appeared on Time magazine's list of 100 best English-language novels written since 1923. The novel was also nominated for a British Science Fiction Award in 1984.
Neuromancer is considered "the archetypal cyberpunk work". and outside science fiction, it gained unprecedented critical and popular attention, as an "evocation of life in the late 1980s", although The Observer noted that "it took the New York Times 10 years" to mention the novel. By 2007 it had sold more than 6.5 million copies worldwide.
The novel has had significant linguistic influence, popularizing such terms as cyberspace and ICE (Intrusion Countermeasures Electronics). Gibson himself coined the term "cyberspace" in his novelette "Burning Chrome", published in 1982 by Omni magazine. It was only through its use in Neuromancer that the term Cyberspace gained enough recognition to become the de facto term for the World Wide Web during the 1990s. The portion of Neuromancer usually cited in this respect is:
The matrix has its roots in primitive arcade games. … Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts. … A graphic representation of data abstracted from banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.
The 1999 cyberpunk science fiction film The Matrix particularly draws from Neuromancer both eponym and usage of the term "matrix". "After watching The Matrix, Gibson commented that the way that the film's creators had drawn from existing cyberpunk works was 'exactly the kind of creative cultural osmosis" he had relied upon in his own writing.'"
In his afterword to the 2000 re-issue of Neuromancer, fellow author Jack Womack goes as far as to suggest that Gibson's vision of cyberspace may have inspired the way in which the Internet developed (particularly the World Wide Web), after the publication of Neuromancer in 1984. He asks "[w]hat if the act of writing it down, in fact, brought it about?" (269).
Norman Spinrad, in his 1986 essay "The Neuromantics" which appears in his non-fiction collection Science Fiction in the Real World, saw the book's title as a triple pun: "neuro" referring to the nervous system; "necromancer"; and "new romancer". The cyberpunk genre, the authors of which he suggested be called "neuromantics", was "a fusion of the romantic impulse with science and technology", according to Spinrad.
Writing in F&SF in 2005, Charles de Lint noted that while Gibson's technological extrapolations had proved imperfect (in particular, his failure to anticipate the cellular telephone), "Imagining story, the inner workings of his characters' minds, and the world in which it all takes place are all more important.
Lawrence Person in his "Notes Toward a Postcyberpunk Manifesto" (1998) identified Neuromancer as "the archetypal cyberpunk work", and in 2005, Time included it in their list of the 100 best English-language novels written since 1923, opining that "[t]here is no way to overstate how radical [Neuromancer] was when it first appeared." Literary critic Larry McCaffery described the concept of the matrix in Neuromancer as a place where "data dance with human consciousness... human memory is literalized and mechanized... multi-national information systems mutate and breed into startling new structures whose beauty and complexity are unimaginable, mystical, and above all nonhuman." Gibson later commented on himself as an author circa Neuromancer that "I'd buy him a drink, but I don't know if I'd loan him any money," and referred to the novel as "an adolescent's book". The success of Neuromancer was to effect the 35-year-old Gibson's emergence from obscurity.
Main article: Metaverse
The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the internet. The word metaverse combines the prefix "meta" (meaning "beyond") with "universe" and is typically used to describe the concept of a future iteration of the internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe.
Stephenson's Metaverse appears to its users as an urban environment, developed along a single hundred-meter-wide road, the Street, that runs the entire 65536 km (216 km) circumference of a featureless, black, perfectly spherical planet. The virtual real estate is owned by the Global Multimedia Protocol Group, a fictional part of the real Association for Computing Machinery, and is available to be bought and buildings developed thereupon.
Users of the Metaverse gain access to it through personal terminals that project a high-quality virtual reality display onto goggles worn by the user, or from low-quality public terminals in booths (with the penalty of presenting a grainy black and white appearance). Stephenson also describes a sub-culture of people choosing to remain continuously connected to the Metaverse by wearing portable terminals, goggles and other equipment; they are given the sobriquet "gargoyles" due to their grotesque appearance. The users of the Metaverse experience it from a first person perspective.
Within the Metaverse, individual users appear as avatars of any form, with the sole restriction of height, "to prevent people from walking around a mile high". Transport within the Metaverse is limited to analogs of reality by foot or vehicle, such as the monorail that runs the entire length of the Street, stopping at 256 Express Ports, located evenly at 256 km intervals, and Local Ports, one kilometer apart.
Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003. By 2013, Second Life had approximately 1 million regular users. In many ways, Second Life is similar to massively multiplayer online role-playing games; however, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective".
The virtual world can be accessed freely via Linden Lab's own client programs or via alternative Third Party Viewers. Second Life users (also called residents) create virtual representations of themselves, called avatars, and are able to interact with places, objects, and other avatars. They can explore the world (known as the grid), meet other residents, socialize, participate in both individual and group activities, build, create, shop and trade virtual property and services with one another.
The platform principally features 3D-based user-generated content. Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency.
Second Life is intended for people aged 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school).
Built into the software is a 3D modeling tool based on simple geometric shapes, that allows residents to build virtual objects. There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects. Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported. The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions. However, Linden Lab changed their terms of service in August 2013, to be able to use user-generated content for any purpose. The new terms of service prevent users from using textures from 3rd-party texture services, as some of them pointed out explicitly.
Biker gangs have been a part of GTA V and GTA Online for years, but until now, they were always presented as the enemy of the player. As of yesterday, however, players can now start their own club and live the life of a biker. That is, assuming you have the cash.
Once you get a bike, buy a clubhouse, set up a club and deck yourself out in some of the new biker clothes and weapons, you might be wondering: Now what? And this is where the new update really becomes a bummer for players like myself. If you don’t have a group of friends or family you play GTA Online with regularly, a lot of the new features and mechanics will feel limited or just straight up useless. For example: You can ride in formation now in GTA Online. Doing so will fix your bike and give you health and ammo. But if you are riding solo, formations are worthless. Same with some of the new freemode missions and club features. If you have nobody in your club, then the ability to promote people isn’t going to be something you use.
It’s nice that there is content in GTA Online Bikers that solo players can enjoy, but make no mistake-this is an update focused on groups of players and friends. Luckily you can mark yourself as someone who is looking to join a club and Presidents can see this and invite you. I was able to find two players willing to join my club and we spent a few hours together doing missions and hanging out at the clubhouse. Still I would recommend players who don’t have a lot of GTA Online friends to skip creating a club and just join one instead. It’s cheaper and you’ll have more fun than riding around alone.
MATPOC wrote:Perhaps it has a different meaning in GTA, but knot knowing WTF is "18+ mic required" I also don't know what "1% rules" are in VR... just don't care for "1%" next to UTMC stuff
The Reaper Lords are a "1% Club", meaning they only enter free-aim lobbies and abhor the use of assisted aim and auto-lock on (in real-world MCs, being in the 1% is said to mean you operate outside of the law). In a public lobby, they won't fire unless fired upon, but will respond with force if provoked. If an enemy is in a vehicle, pretty much any weapon is fair game – but against on-foot opponents, Reaper Lords are only allowed to use the assault rifle or pump shotgun. "For us, it's more challenging to live to a code," says Dirty Worka. He recalls the countless times he's been shot at by jets, or killed just so someone can take a picture and post it online boasting about their achievement of besting a Reaper Lord. In addition, while they have no problem with it, the Reaper Lords pride themselves on not being a "copycat club" like those based on the Sons of Anarchy or Hells Angels. "We set the standard," says Rusty Cage, Vice President of the LS charter, "and everybody follows off our coattails."
Back at the clubhouse, I spend some time just relaxing with the Reaper Lords. They've got a bar, obviously, and there's arm wrestling and darts to keep members entertained. At the back there's a garage where everyone can show off their latest wheels. I sit down with the club around a meeting table emblazoned with their logo, and learn about the friendlier side to the MC, what goes on when they're not hazing new recruits. Much like real-world MCs, the Lords do a lot of charity work, including a benefit ride in 2015 for Anthony Parello, a young boy who needed a liver transplant. "He's like a little brother to us," says Dirty, who also recounts details of the work they've done for The Make a Wish Foundation. Next up is a ride for Breast Cancer Research, taking place on October the 22nd.
Many of the Reaper Lords are friends in real life, and often meet up with one another. I'm told about one member who hooked another up with a job in a different state. They also talk about how the club came together in aid of one member who went through a period of intense personal tragedy. These are people from all walks of life, living all around the world. Some of them are real bikers, others just gamers, but they see each other as family.
xtian wrote: I never stood up to defend this place as I feel like an outsider and do not allow myself to have any authority on this place, including the possibility of seeing it drift to something that I do not acknowledge if that is it's own anarcho-democraty step.
xtian wrote:... still, I thought the legal action response was out of place and we should try to find a common ground. maybe alter the name of the UTMC in the GTA licence ? but certainly not blameHH for including this place in his universe, would it be real or virtual. I value this place more than most real places. also I do not have a corrector on this tablet.
Midliferider wrote:Wish I could wipe this shit off my shoes but it's everywhere I walk. Dang.
Pattio wrote:Never forget, as you enjoy the high road of tolerance, that it is those of us doing the hard work of intolerance who make it possible for you to shine.
xtian wrote:Sticking feathers up your butt does not make you a chicken
xtian wrote:(also i do not have the quote fonction) thanks for the fuck you but I consider that allowing me any opinion on what this place should do or not do would be stealing from Beemer dan and black joe.
xtian wrote:... chose between fascism and a world were a 6 year old can walk in the streets at night. I don't want neither of those, because I can make the difference between post modern satire, and reality
DerGolgo wrote:Dan started this place, but everyone who has contributed made it what it is. To my understanding, Dan trusts that we can take care of ourselves these days, and that includes long standing members having opinions.
Bigshankhank wrote:The world is a fucking wreck, but there is still sunshine in some places. Go outside and look for it.
problemaddict wrote:Also, I think we need to change the group's name. It has the word TERRORIST in it. I don't want people getting the wrong idea about that. I live in a country where actual terrorists operate and I don't want one of them to see one of the patches I"m wearing and make the wrong assumptions. Maybe we need another NOTICE at the top of the frontpage explaining that we are not associated with people who commit acts of terror.
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